Difference between revisions of "H-Anim"

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This wiki page is the site for the recently renewed Humanoid Animation (H-Anim) Working Group.
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===Meetings===
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*Next: teleconference 2023-Dec-07 at 21:00pm UTC for 60 minutes
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*[[Agenda and Minutes]] The meeting minutes since mid-2012 are available here.
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*[[ISO/IEC JTC1]] International Organization for Standardization[http://www.iso.org/iso/home/about.htm]/International Electrotechnical Committee, Joint Technical Committee, Subcommittee 24 Computer Graphics, Image Processing and Environmental Data Representation[http://www.iec.ch/about/brochures/pdf/technology/ict_innovation.pdf] the Web3D Consortium uses to process its specifications.
  
'''Humanoid Animation (H-Anim) WG Meeting'''
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===Work===
 
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*[[Proposed]] The work items proposed by Web3D Consortium members are available here.
* [[H-Anim WG Meeting at Web3D Conference & SIGGRAPH 2012, Los Angeles, USA, August 3, 2012]]
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*[[Planned]] The work items accepted by the H-Anim Working Group and assigned to human resources are available here. The work has not started. The work planned may not have a milestone schedule or priority if a human resource is assigned to multiple work packages.
* Teleconferences: 1st Wednesday at 9:00am PDT every month
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*[[In-Progress]] The work items that have started by assigned human resources are available here with notes on the risks to completion, problems or issues, and any unusual ways the issues or problems were over come.
* Our August 2012 meeting will be replaced by the face to face H-Anim WG meeting (Hilton Checkers Hotel, August 3 at 16:00).
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*[[Completed]] The work items completed as determined by the H-Anim Working Group are available here.
 
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===Governance===
March 2012: [[H-Anim Working Group Draft Charter]] materials by [http://www.web3d.kr Web3D Korean Chapter]
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*Chairpersons: Myeong Won Lee, William O. Glascoe III
 
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*Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
Links of interest:
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*[[Charter]] The H-Anim working group charter is here.
 
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*[[Strategic Plan]] The H-Anim Strategic Plan, derived from its Charter, is tagged with the Strategy Markup Language (StratML) at the URL here.
* [http://www.web3d.org/realtime-3d/working-groups/h-anim H-Anim Executive Summary] for more Working Group information
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*[[Marketing Plan]] The legal and natural persons or Key Partners to deliver on the H-Anim strategic goals are enumerated here. The key activities and key resources defining our capacity to confidence are explained.
* [http://hanim.org H-Anim working group]
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*[[Performance Plan and Report]] The cumulative performance plan and report of the H-Anim working group is here and tagged with the StratML Part II standard.
* [http://www.web3d.org/files/specifications/19775-1/V3.3/index.html Humanoid Animation V1.0 Specification] ([http://www.web3d.org/files/specifications/19774/V1.0/ISO-IEC-19774-IS-V1.0.zip .zip])
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===Specifications===
* [http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation H-Anim Examples] in the X3D Basic Examples Archive
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*[http://hanim.org H-Anim working group]  
 
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*[[Drafted]] Proposed text, figures, tables and scene graphs for the specification are here.
There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki:
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*[[In-Review]] Draft specification changes accepted by the working group and assigned to a minimum of three WG members including the Chair are here.
 
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*[[Ratified]] URL to the ISO/IEC website and the Web3D website of the ratified specification are here.
* [http://www.web3d.org/membership/login/memberwiki/index.php/H-Anim Web3D members-only H-Anim wiki]
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===Users===
* [http://www.web3d.org/membership/login/memberwiki/index.php/Accommodating_Diverse_Models Accommodating Diverse Models] (also linked there for members: Proposed amendment to H-Anim Specification)
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*[[User Stories]] Commercial and non-commercial stories expressed with H-Anim amongst other technologies are cataloged here.
* [http://www.igraphics.com/Standards/ISO_IEC_19774_WAM1_2009_01_12/index.html Proposed amendment to H-Anim Specification]
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*[[Use Cases]] Cases in academia, industry and governments foreign and domestic that H-Anim was implemented are itemized here.
 
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*[[Requirements]] Requirements, fulfilled and not, by the ratified H-Anim specification and its alternatives (e.g., BVH and MPEG4) are in a table here.
* TODO list progress and problems
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===Partners===
* TODO determine visibility permissions for items on the members-only sites (this is a decision by the working group, assuming that no non-public information is included)
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*[[Relationships]] Relationships between individuals and legal persons and the H-Anim WG and Web3D Consortium are enumerated here.
* TODO find prior working group charter
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*[[Exchanges]] The animations reused between the H-Anim WG and Web3D Consortium members and others are enumerated here.
 
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*[[Dependencies]] Expertise of individuals and legal persons who are not members of the Web3D Consortium are described here.
Much additional work has been proposed by the Korea Chapter.
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===Authoring===
 
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*[[Toolkits]] Toolkits for authors of H-Anim and other animation engines are enumerated with the WG's ratings for your comparison and feedback.
# Definition of a humanoid character model capable of generating motion from captured motion data
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*[[Techniques]] The essential knowledge and skills for large to small H-Anim projects usually not found in toolkits' help systems or courseware are proffered here.
# Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics and dynamics for human figures.
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*[[Tips & Tricks]] The little secrets to the noteworthy H-Anim productions are revealed here.
# Definition of motion parameters for transferring or exchanging motion between different human character models
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===Technologies===
# Definition of motion data interface for including motion data
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*[[Alternate Animation File Formats]] H-Anim is not the only format so we acknowledge the alternatives in use here.
# Definition of behavior modeling data
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*[[Computing Platforms]] Suggestions on computing platforms from glasses and watches to CAVES and volumetric displays for H-Anim viewing are categorized here.
# Definition of motion viewer’s functionality
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*[[Networking]] Distributed H-Anim rendering is discussed here.
# Video human functionality and gestures will be considered in AR/MR working group efforts
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===Sciences===
 
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* Professionals, publications, their groups and events where H-Anim could be used or is integrated in the tools and communications.
We agreed on the 1 Feb 2012 teleconference that it is a good idea to document work on these many good ideas using this H-Anim public wiki. Further comment is welcome about this.
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*[[Anthropometry]] Governmental, academic and commercial entities whose mission is the study and application of anthropometric data are here.
 
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*[[Anatomy]] Governmental, academic and commercial entities whose mission is the study and application of human skeleton data are here.
The main thing that is needed next is to get the H-Anim Working Group restarted and rejuvenated.  
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*[[Biomechanics]] Governmental, academic and commercial entities whose mission is the study and application of biomechanics are here.
 
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*[[Chiropratic]] Governmental, academic and commercial entities whose mission is the study and application of chiropractic are here.
* H-Anim WG Charter
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*[[Human Factors & Ergonomics]] Governmental, academic and commercial entities whose mission is the study and application of ergonomics are here.  
* TODO: we need 1-2 members who are willing to volunteer to serve as working group cochairs.
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*[[Exercise Physiology]] Governmental, academic and commercial entities whose mission is the study and application of exercise physiology are here.
* Working Draft for the H-Anim motion definition (in preparation) [http://www.web3d.org/membership/login/memberwiki/index.php/H-Anim_Motion_Definition H-Anim Motion Definition]
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*[[Kinesiology]] Governmental, academic and commercial entities whose mission is the study and application of kinesiological data are here.
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*[[Biometrics]] Governmental, academic and commercial entities whose mission is the study and application of biometric data are here.
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===Resources===
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*[[Flyers & Brochures]] Marketing and Advertising collateral for Working Group members at conferences, symposia, Hack-a-thons, etc.
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*[[Exemplars]] H-Anim scene graphs the Working Group considers exemplary in complexity, novelty, and realism are available here.
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*[[Libraries]] Commercial and non-commercial H-Animation collections, repositories, catalogs, and libraries are available here.
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*[[Awards]] Recognition including awards to individuals, teams or organizations that H-Anim was mentioned or displayed in the winning submission are enumerated here.
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*[[Projects]] Projects planned, underway and completed are enumerated here if H-Anim was used.
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*[[Courses]] Courses in any educational institution, public or private, domestic or outside the United States that teach H-Anim are enumerated here.

Latest revision as of 02:32, 3 November 2023

Meetings

  • Next: teleconference 2023-Dec-07 at 21:00pm UTC for 60 minutes
  • Agenda and Minutes The meeting minutes since mid-2012 are available here.
  • ISO/IEC JTC1 International Organization for Standardization[1]/International Electrotechnical Committee, Joint Technical Committee, Subcommittee 24 Computer Graphics, Image Processing and Environmental Data Representation[2] the Web3D Consortium uses to process its specifications.

Work

  • Proposed The work items proposed by Web3D Consortium members are available here.
  • Planned The work items accepted by the H-Anim Working Group and assigned to human resources are available here. The work has not started. The work planned may not have a milestone schedule or priority if a human resource is assigned to multiple work packages.
  • In-Progress The work items that have started by assigned human resources are available here with notes on the risks to completion, problems or issues, and any unusual ways the issues or problems were over come.
  • Completed The work items completed as determined by the H-Anim Working Group are available here.

Governance

  • Chairpersons: Myeong Won Lee, William O. Glascoe III
  • Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
  • Charter The H-Anim working group charter is here.
  • Strategic Plan The H-Anim Strategic Plan, derived from its Charter, is tagged with the Strategy Markup Language (StratML) at the URL here.
  • Marketing Plan The legal and natural persons or Key Partners to deliver on the H-Anim strategic goals are enumerated here. The key activities and key resources defining our capacity to confidence are explained.
  • Performance Plan and Report The cumulative performance plan and report of the H-Anim working group is here and tagged with the StratML Part II standard.

Specifications

  • H-Anim working group
  • Drafted Proposed text, figures, tables and scene graphs for the specification are here.
  • In-Review Draft specification changes accepted by the working group and assigned to a minimum of three WG members including the Chair are here.
  • Ratified URL to the ISO/IEC website and the Web3D website of the ratified specification are here.

Users

  • User Stories Commercial and non-commercial stories expressed with H-Anim amongst other technologies are cataloged here.
  • Use Cases Cases in academia, industry and governments foreign and domestic that H-Anim was implemented are itemized here.
  • Requirements Requirements, fulfilled and not, by the ratified H-Anim specification and its alternatives (e.g., BVH and MPEG4) are in a table here.

Partners

  • Relationships Relationships between individuals and legal persons and the H-Anim WG and Web3D Consortium are enumerated here.
  • Exchanges The animations reused between the H-Anim WG and Web3D Consortium members and others are enumerated here.
  • Dependencies Expertise of individuals and legal persons who are not members of the Web3D Consortium are described here.

Authoring

  • Toolkits Toolkits for authors of H-Anim and other animation engines are enumerated with the WG's ratings for your comparison and feedback.
  • Techniques The essential knowledge and skills for large to small H-Anim projects usually not found in toolkits' help systems or courseware are proffered here.
  • Tips & Tricks The little secrets to the noteworthy H-Anim productions are revealed here.

Technologies

  • Alternate Animation File Formats H-Anim is not the only format so we acknowledge the alternatives in use here.
  • Computing Platforms Suggestions on computing platforms from glasses and watches to CAVES and volumetric displays for H-Anim viewing are categorized here.
  • Networking Distributed H-Anim rendering is discussed here.

Sciences

  • Professionals, publications, their groups and events where H-Anim could be used or is integrated in the tools and communications.
  • Anthropometry Governmental, academic and commercial entities whose mission is the study and application of anthropometric data are here.
  • Anatomy Governmental, academic and commercial entities whose mission is the study and application of human skeleton data are here.
  • Biomechanics Governmental, academic and commercial entities whose mission is the study and application of biomechanics are here.
  • Chiropratic Governmental, academic and commercial entities whose mission is the study and application of chiropractic are here.
  • Human Factors & Ergonomics Governmental, academic and commercial entities whose mission is the study and application of ergonomics are here.
  • Exercise Physiology Governmental, academic and commercial entities whose mission is the study and application of exercise physiology are here.
  • Kinesiology Governmental, academic and commercial entities whose mission is the study and application of kinesiological data are here.
  • Biometrics Governmental, academic and commercial entities whose mission is the study and application of biometric data are here.

Resources

  • Flyers & Brochures Marketing and Advertising collateral for Working Group members at conferences, symposia, Hack-a-thons, etc.
  • Exemplars H-Anim scene graphs the Working Group considers exemplary in complexity, novelty, and realism are available here.
  • Libraries Commercial and non-commercial H-Animation collections, repositories, catalogs, and libraries are available here.
  • Awards Recognition including awards to individuals, teams or organizations that H-Anim was mentioned or displayed in the winning submission are enumerated here.
  • Projects Projects planned, underway and completed are enumerated here if H-Anim was used.
  • Courses Courses in any educational institution, public or private, domestic or outside the United States that teach H-Anim are enumerated here.