Difference between revisions of "X3D Multitexture"

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(Example Scenes for Testing)
(Technical problems and issues)
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** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader01.xhtml commonSurfaceShader01.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
 
** [http://x3dom.org/x3dom/test/functional/commonSurfaceShader02.xhtml commonSurfaceShader02.xhtml]
** A bump mapping example with multitextures: [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml]
+
** [http://x3dom.org/x3dom/example/x3dom_composedShader.xhtml x3dom_composedShader.xhtml] is a bump mapping example with multitextures
  
 
== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==

Revision as of 16:10, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems and issues

  • Yvonne Jung reports
    Having multiple textures for shaders is possible, but the compositing modes defined in the spec
    basically exactly map to some around >12 year old GL extensions from the pre-shader times.
    So, no, it won't supported in that way.

X3D Players Implementing Multitexture Capabilities

Player support for X3D components summarizes currently known capabilities for all players and all components

BS Contact

Instant Reality

X3DOM

X3D Authoring Tools Implementing Multitexture Capabilities

Tool support for X3D components summarizes currently known capabilities for all authoring (and conversion) tools and all components

Example Scenes for Testing

  • Castle Game Engine has posted a number of VRML / X3D demo models. Inside texturing_advanced/ subdirectory there are a number of multi-texturing examples (mostly in classic encoding) in multi_tex_* files.