Difference between revisions of "ComposedCubeMapTexture"

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<pre>
 
<pre>
CADAssembly : X3DGroupingNode, X3DProductStructureChildNode {
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ComposedCubeMapTexture : X3DEnvironmentTextureNode {
   MFNode  [in]     addChildren
+
   SFNode [in,out] metadata NULL [X3DMetadataObject]
   MFNode  [in]     removeChildren
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   SFNode [in,out] front    NULL [X3DTexture2DNode]
   MFNode  [in,out] children      []      [X3DProductStructureChildNode]
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   SFNode [in,out] back    NULL [X3DTexture2DNode]
   SFNode   [in,out] metadata      NULL     [X3DMetadataObject]
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   SFNode [in,out] left     NULL [X3DTexture2DNode]
   SFString [in,out] name ""
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   SFNode [in,out] right    NULL [X3DTexture2DNode]
   SFVec3f  []      bboxCenter    0 0 0    (-∞,∞)
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   SFNode [in,out] top      NULL [X3DTexture2DNode]
   SFVec3f  []       bboxSize      -1 -1 -1 [0,∞) or −1 −1 −1
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   SFNode [in,out] bottom  NULL [X3DTexture2DNode]
 
}
 
}
 
</pre>
 
</pre>
The CADAssembly node holds a set of assemblies or parts grouped together.
 
  
 +
The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions.
  
The ''children'' field can contain X3DProductStructureChildNode types. Each child will be either a sub-assembly or a part.
 
  
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See the ''Concepts'' section of the X3D specification for a general description of texture maps.
  
The ''name'' field documents the name of this CADAssembly.
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See the ''Texturing component'' section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields ''repeatS'' and ''repeatT'' fields shall be ignored.
  
 
* [[Node Reference]]
 
* [[Node Reference]]

Revision as of 22:59, 1 February 2006

ComposedCubeMapTexture

ComposedCubeMapTexture : X3DEnvironmentTextureNode {
  SFNode [in,out] metadata NULL [X3DMetadataObject]
  SFNode [in,out] front    NULL [X3DTexture2DNode]
  SFNode [in,out] back     NULL [X3DTexture2DNode]
  SFNode [in,out] left     NULL [X3DTexture2DNode]
  SFNode [in,out] right    NULL [X3DTexture2DNode]
  SFNode [in,out] top      NULL [X3DTexture2DNode]
  SFNode [in,out] bottom   NULL [X3DTexture2DNode]
}

The ComposedCubeMapTexture node defines a cubic environment map source as an explicit set of images drawn from individual 2D texture descriptions.


See the Concepts section of the X3D specification for a general description of texture maps.


See the Texturing component section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields repeatS and repeatT fields shall be ignored.