Techniques

From Web3D.org
Revision as of 17:25, 23 April 2014 by Cxo eoso (Talk | contribs) (Created page with "===How to convert=== TODO: the remaining section has extra information that can be integrated into the preceding sections. With a little more work, we can then combine the p...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

How to convert

TODO: the remaining section has extra information that can be integrated into the preceding sections.

With a little more work, we can then combine the pieces to show corresponding animations in HAnim and BVH. We can build an application program that uses these mappings.

  • This conversion program operates off-line, not within an X3D scene, because X3D does not allow reading files.

Wikipedia articles of interest:

It looks like choosing the right matrix operations will perform this conversion. This requires careful composition of rotation matrix operations.