Augmented Reality Roadmap for X3D

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Revision as of 15:55, 1 September 2011 by Brutzman (Talk | contribs) (Next Steps)

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Editors' note. We have had a lot of discussions to describe a comprehensive strategy for adding Augmented Reality (AR) capabilities in X3D. Here is a snapshot of many ideas proposed so far. This is being worked into a position paper. Feedback and improvements are welcome.

X3D Strategy for AR

  • Multiple AR nodes have been proposed and implemented for X3D by Fraunhofer team, Gerry's team and others
  • Current technical work includes harmonizing these proposals for best fitting AR capabilities into X3D scenes
  • This work will be formally written up as the Augmented Reality (AR) Component for the X3D Specification
  • Establishing common implementations and examples is important to demonstrate successful interoperable capabilities for the spec
  • Complementary work in HTML5/DOM, geospatial GpsSensor, and palettes for interactive scenes might be composed as a new Mobile Profile for X3D
  • Heavyweight advanced capabilities for mixed reality, CAVEs etc. kept separate from Mobile but available in an AR Profile
  • Continued collaboration and reaching out to W3C Augmented Reality Community Group, newly formed OGC ARML, Christine Perry's AR workshops and other arenas of interest
  • ISO Standards Committee (SC24) which administers X3D review as an International Standard has established a new Working Group for Augmented and Mixed Reality
  • Common goal remains maximum interoperability with all Web standards

Interoperability with Web Standards and Other Working Groups

  • Open Geospatial Consortium (OGC) ARML group
  • Christine Perry AR workshop series
  • W3C Geolocation working group (need correct name, link)
  • ISO JTC-1 SC-24 standards committee forming AR/MR Working Group 9

TODO

  • short description of X3D and an AR component makes good sense
  • short description of the the VR/AR/MR/Reality continuum
  • screen-capture pictures showing key capabilities already demonstrated

Next Steps

As we achieve clarity on our larger strategy for AR in X3D, it will help a lot as we reach out for common ground with other standards groups. We especially want to encourage new participants to join this important effort.