1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='time.x3d'/> |
6 | <meta name='MovingImage' content='time-movie.mpg'/> |
7 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
8 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
9 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
10 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
11 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
12 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
13 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
14 | <meta name='translated' content='21 January 2001'/> |
15 | <meta name='modified' content='28 August 2023'/> |
16 | <meta name='description' content='Test enterTime field. A ProximitySensor bounding box surrounds a Sphere geometry. Entering the ProximitySensor bounding box (represented by a white IndexedLineSet box) results in the ProximitySensor enterTime being sent to a TimeSensor node to begin a color interpolation of the Sphere geometry. Exiting the ProximitySensor bounding box sends the exitTime event to the TimeSensor to stop the color interpolation. The Sphere geometry should cycle from red to green to blue, then repeat the cycle until the viewer avatar leaves the ProximitySensor bounding box.'/> |
17 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/ProximitySensor/time.x3d'/> |
18 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
19 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
20 | <meta name='license' content='../../license.html'/> |
21 | </head> |
22 | <Scene> |
23 | <WorldInfo title='time.x3d'/> |
24 | <Viewpoint description='Outside (Front)' position='0 0 12'/> |
25 | <Viewpoint description='Inside Front' position='0 0 1'/> |
26 | <Group> |
27 |
<!-- ROUTE information for TIME node:
[from PROX_SENSOR.enterTime to startTime
]
[from PROX_SENSOR.exitTime to stopTime
]
[from fraction_changed to INTERP_COLOR.set_fraction
]
-->
<TimeSensor DEF='TIME' cycleInterval='2' loop='true' stopTime='1'/> |
28 |
<!-- ROUTE information for INTERP_COLOR node:
[from TIME.fraction_changed to set_fraction
]
[from value_changed to COLOR.diffuseColor
]
-->
<ColorInterpolator DEF='INTERP_COLOR' key='0 0.5 1' keyValue='1 0 0 0 1 0 0 0 1'/> |
29 |
<!-- ROUTE information for PROX_SENSOR node:
[from enterTime to TIME.startTime
]
[from exitTime to TIME.stopTime
]
-->
<ProximitySensor DEF='PROX_SENSOR' size='4 4 4'/> |
30 | <Transform> |
31 | <Shape> |
32 | <Appearance> |
33 | <Material emissiveColor='1 1 1'/> |
34 | </Appearance> |
35 | <IndexedLineSet coordIndex='0 1 -1 1 2 -1 2 3 -1 3 0 -1 4 5 -1 5 6 -1 6 7 -1 7 4 -1 1 5 -1 2 6 -1 0 4 -1 7 3 -1'> |
36 | <Coordinate point='-2 -2 -2 2 -2 -2 2 2 -2 -2 2 -2 -2 -2 2 2 -2 2 2 2 2 -2 2 2'/> |
37 | </IndexedLineSet> |
38 | </Shape> |
39 | </Transform> |
40 | <Transform DEF='GEOMETRY'> |
41 | <Shape> |
42 | <Appearance> |
43 |
<!-- ROUTE information for COLOR node:
[from INTERP_COLOR.value_changed to diffuseColor
]
-->
<Material DEF='COLOR' diffuseColor='1 0 0'/> |
44 | </Appearance> |
45 | <Sphere radius='0.5'/> |
46 | </Shape> |
47 | </Transform> |
48 | </Group> |
49 | < ROUTE fromNode='PROX_SENSOR' fromField='enterTime' toNode='TIME' toField='startTime'/> |
50 | < ROUTE fromNode='TIME' fromField='fraction_changed' toNode='INTERP_COLOR' toField='set_fraction'/> |
51 | < ROUTE fromNode='INTERP_COLOR' fromField='value_changed' toNode='COLOR' toField='diffuseColor'/> |
52 | < ROUTE fromNode='PROX_SENSOR' fromField='exitTime' toNode='TIME' toField='stopTime'/> |
53 | </Scene> |
54 | </X3D> |
Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
PROX_SENSOR
ProximitySensor enterTime SFTime |
TIME
TimeSensor startTime SFTime |
then
|
TIME
TimeSensor fraction_changed SFFloat |
INTERP_COLOR
ColorInterpolator set_fraction SFFloat |
then
|
INTERP_COLOR
ColorInterpolator value_changed SFColor |
COLOR
Material diffuseColor SFColor |
|||
PROX_SENSOR
ProximitySensor exitTime SFTime |
TIME
TimeSensor stopTime SFTime |
then
|
TIME
TimeSensor fraction_changed SFFloat |
INTERP_COLOR
ColorInterpolator set_fraction SFFloat |
then
|
INTERP_COLOR
ColorInterpolator value_changed SFColor |
COLOR
Material diffuseColor SFColor |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->