Class extrusion_pixeltexture

java.lang.Object
ConformanceNist.Appearance.TextureTransform.extrusion_pixeltexture

public class extrusion_pixeltexture extends Object

Test default TextureTransform mapping of a PixelTexture to an Extrusion geometry. A PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spine point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points (beginning on the far right side), and the right side of the PixelTexture coincides with the last cross-section point for all spine points (also on the far right side). For the ends of the extrusion, The PixelTexture will map with the +S (horizontal) texture axis aligning with the +X axis of the cap, and the +T (vertical) texture axis aligning with the +Z axis of the cap.

Related links: Catalog page extrusion_pixeltexture, source extrusion_pixeltexture.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title extrusion_pixeltexture.x3d
Image extrusion_pixeltexture-front.jpg
Image extrusion_pixeltexture-rear.jpg
Image extrusion_pixeltexture-top.jpg
Image extrusion_pixeltexture-bottom.jpg
Image extrusion_pixeltexture-left.jpg
Image extrusion_pixeltexture-right.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test default TextureTransform mapping of a PixelTexture to an Extrusion geometry. A PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spine point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points (beginning on the far right side), and the right side of the PixelTexture coincides with the last cross-section point for all spine points (also on the far right side). For the ends of the extrusion, The PixelTexture will map with the +S (horizontal) texture axis aligning with the +X axis of the cap, and the +T (vertical) texture axis aligning with the +Z axis of the cap.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/extrusion_pixeltexture.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.