Class BvhConversion1Invisible

java.lang.Object
HumanoidAnimation.MotionAnimation.BvhConversion1Invisible

public class BvhConversion1Invisible extends Object

BVH file conversion: test case showing current BVH-to-X3D conversion results, without visualization geometry. Correct parsing of all information in input file 1.bvh is confirmed by output file 1.bvh.txt.

Related links: source BvhConversion1Invisible.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.MotionAnimation.BvhConversion1Invisible  Document Metadata
title BvhConversion1Invisible.x3d
description BVH file conversion: test case showing current BVH-to-X3D conversion results, without visualization geometry. Correct parsing of all information in input file 1.bvh is confirmed by output file 1.bvh.txt.
creator TODO unknown original creator of file 1.bvh, please advise if known
translator Don Brutzman
created 1 January 2016
translated 30 October 2022
modified 30 October 2022
Image BvhConversion1.png
MovingImage BvhConversion1.mp4
reference 1.bvh
reference 1.bvh.txt
Image 1.bvhacker.png
reference http://www.bvhacker.com
reference BvhSeamless3dExport1.x3d
reference BvhConversion1Index.html
reference BvhConversion1IllustratedIndex.html
reference http://www.character-studio.net/bvh_file_specification.htm
reference https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#MOCAP
generator Java BVH to X3D Converter, org.web3d.x3d.hanim.bvh package
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/MotionAnimation/BvhConversion1Invisible.x3d
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.